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SVG feFlood Filter Primitive

feFlood fills the entire filter region with a solid flood-color, providing a color source for other primitives to composite against.

Preset:
Colors:
VTracer vectorization + SVGO optimizationPrivacy protected

Generating a Solid Color Source

The feFlood primitive fills the entire filter region with a solid color specified by flood-color and flood-opacity, producing a rectangle of color with no dependency on the input graphic — it acts as a raw color source that other primitives like feComposite or feBlend can then combine with the original artwork.

  • flood-color and flood-opacity set the solid fill color and transparency
  • feFlood ignores the input graphic entirely and fills the whole region
  • Acts as a color source for feComposite or feBlend to combine with artwork

Common feFlood Use Cases

feFlood is frequently paired with feComposite using operator="in" to recolor a shape's silhouette with a flat tint, or combined with feBlend to create colored overlay effects, making it a foundational building block for tinting, colorizing, and duotone-style filter effects applied to SVG graphics.

  • Pairing with feComposite operator="in" recolors a shape's silhouette
  • Combining with feBlend creates colored overlay and duotone effects
  • A foundational building block for tinting and colorizing filter chains

Frequently Asked Questions

Does feFlood use the input graphic at all?

No, feFlood completely ignores any input graphic and simply fills the entire filter region with the specified flood-color, acting purely as a color source.

How do I recolor a shape using feFlood?

Combine feFlood with feComposite using operator="in", which clips the flood color to the alpha channel of the shape, effectively recoloring its silhouette.

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