How to Add an SVG Noise Texture
Create film-grain and noise overlays with the SVG feTurbulence filter, no raster textures required.
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Supports PNG, JPG, WEBP up to 5MB
Procedural Noise with feTurbulence
The SVG <feTurbulence> filter generates Perlin-style noise procedurally. Layer it at low opacity over backgrounds or cards to add a tactile grain texture without shipping any image files.
- feTurbulence generates noise with no image asset
- Control grain with baseFrequency and numOctaves
- Layer at low opacity for subtle texture
Applying the Texture
Define the filter once and apply it to a full-bleed rect, then overlay it on your content. Tune baseFrequency for fine vs coarse grain and blend mode for the look you want.
- Apply the filter to a full-bleed overlay rect
- Higher baseFrequency = finer grain
- Use mix-blend-mode for film-grain looks
Frequently Asked Questions
Is SVG noise better than a PNG grain texture?
SVG feTurbulence is resolution-independent and adds no download weight, while a PNG grain tile is fixed-resolution and adds a request; SVG is usually the leaner choice.
How do I control the grain size?
Adjust baseFrequency — higher values produce finer grain, lower values produce coarser, larger noise patterns.
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