ImageToSVG

SVG for iOS Development

iOS 13+ natively supports SVG in Xcode asset catalogs — add crisp, retina-ready icons and graphics to your iPhone and iPad apps without multiple image sizes.

Preset:
Colors:
VTracer vectorization + SVGO optimizationPrivacy protected

Adding SVG to an Xcode Project

Xcode 12+ handles SVG as first-class image assets.

  • Drag SVG file into Assets.xcassets in Xcode
  • Set 'Render As': Template (for tintable icons) or Original (for multi-color)
  • In SwiftUI: Image('icon-name').renderingMode(.template)
  • In UIKit: UIImage(named: 'icon-name') — works like any asset catalog image

SVG Best Practices for iOS

Prepare SVGs properly for best iOS rendering.

  • Remove SVG features unsupported by iOS: complex CSS, external fonts, SVG filters
  • Single-color icons: set Template render mode — tint with .foregroundColor() in SwiftUI
  • Multi-color illustrations: set Original render mode — renders as designed
  • For complex SVG: use SVGKit or SVGView Swift packages

Frequently Asked Questions

Does iOS support all SVG features?

iOS supports common SVG features: paths, fills, gradients, clip paths. Complex filters, CSS animations, and external resources may not render. Simplify SVGs to paths before adding to Xcode.

How do I make an SVG icon adapt to dark mode in iOS?

Use Template render mode and apply .foregroundColor(.primary) — this automatically adapts to system light/dark mode colors.

Related guides

Ready to Convert Your Image to SVG?

Free online converter — no sign-up, no watermarks, results in under 3 seconds.

Convert Image to SVG — Free